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Club Facilities explained - what each building actually does (1)

Your club has seven facility types, each upgradable independently, and each with a real gameplay effect (not just cosmetic): - Training Complex: +5% XP per level for every player's match XP gain. Stacks with everything else. - Medical Centre: speeds up injury recovery by 5% per level. - Youth Academy: determines how many youth prospects your club generates each season, and how good they are. At level 0 you get no intake at all; level 1 gives you 2 prospects aged 18-19 rated 50-56 OVR; by level 10 you're generating 3 prospects aged 15-17 rated 70-80 OVR. Higher levels also mean younger, higher-ceiling players. - Scout Centre: extends your scouting range (League, National, or Worldwide depending on level). - Merchandise Store: +5% merchandise income per level. - Parking: +5% matchday parking income per level. - Stadium: increases seating capacity, from 1,000 at an unbuilt stadium up through much larger capacities at higher levels, which directly affects your matchday gate revenue. Upgrade costs scale with level. Most facilities cost 250,000 x (current level + 1), while the Stadium is the exception and scales quadratically, since capacity has the biggest long-term revenue impact of any facility. Construction time also increases with level, from around 8 hours for an early upgrade up to multiple days for the highest tiers, so plan your upgrade queue ahead of a season rather than reacting mid-season.

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